Nick Floro from Sealworks Interactive Studio told us how we can create amazing experiences so learners can feel they’re a
part of it.
Nick’s favorite way to do this is to let them make mistakes.
Nick’s favorite way to do this is to let them make mistakes.
Learners also like a way to search because it gives them
some control/power in what they are doing.
As an example of a very bad learning experience, Nick showed
us a picture of the instructions that were included on how to fix a toilet.
(Replace the float.) However, a video can provide a good secondary experience.
It might make you WANT to read the text.
Help learners find the content and explore it. Ask yourself:
- Can they share it?
- Is your content easy to update?
Use refreshers to re-engage the client/customer.
You must understand your audience.
Remember, “training” is not the only option.
Test your ideas. Talk to the learners. Do these more than
once.
“You can’t just launch and let it go anymore.”
Sketch. Get feedback. Design. Get feedback. Make changes.
Get feedback. Iterate. Get feedback. Launch. Get feedback. Evolve. Get
feedback. It’s a loop.
Here are 10 ways to improve the experience:
#1 – Design for the
user (not the maker). Start with no pre-conceived ideas. Make it easy for
them to get through the challenge.
#2 – Listen to the
users. Document what they’re saying. Use conferencing and record.
Collaborate on a document. Get real-time feedback. There’s a good tool called
paper.dropbox.com that creates an outline and it’s easier to use than Google
Docs.
The users are stuck in the middle:
#3 – Advocate for the
user by presenting it to management to get buy-in. Analyze patterns. Share
with the team. You can use Wufoo to create report visualizations.
#4 – Think
broadly about each type of user.
#5 – LESS IS MORE.
Simplify.
#6 – Design for kids.
#7 – Take cues from
everywhere.
Look at the real world and how you can apply those concepts.
(Like the toilet example.)
#8 – Design More
Stakeholders want to know, but put the brakes on. Use
wireframing to create concept examples. Understand all the content first. Then
use the worst case first.
#9 – Collaborate
(Nick recommended a $2 app called Lineasketch.)
#10 – Feedback and
Test
Here’s an interesting idea to give to stakeholders: Mess up
something and give it to them on purpose.
Create a discussion. Have a collaboration session.
Present > Get feedback > Evolve
A good UI (user interface) allows the user to focus on what
they are doing. Combine a good UI with UX (user experience).
Start collecting examples of great ideas. Find things that
improve and inspire your design. Use this matrix:
What did you
|
- see
- hear
- feel
- learn
|
RECOMMENDED SITES (Get out of your comfort zone!)
- Abookapart.com – Book briefs.
- Muz.li (a Chrome plugin for design inspiration)
- Invisionapp.com to help you design better
- Fastcodesign.com
- Sidebar.io curates 5 designs per day
- w3schools.com provides free online web tutorials
“Don’t Make Me Think” by Steve S. Krug
“Sprint: How to Solve Big Problems and Test New Ideas” by
Jake Knapp
No comments:
Post a Comment